using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoginManager : ManagerBase { public string USER_ACCOUNT; public string localSaveAccountName { get { return PlayerPrefs.GetString("localSaveAccountName", ""); } } public bool IsLogined { get { return false; } } public bool sdkLogined { get; set; } = false; public override void Init() { } public override void Release() { } public void AccountLogin(string ip, int port, int gamePort) { } }