using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.Tracing; using UnityEngine; using UnityEngine.UI; public class LoginWin : UIBase { private InputField username; private InputField password; private Button loginBtn; private Button registerBtn; protected override void InitComponent() { base.InitComponent(); Debug.Log("初始化登录窗口"); username = transform.Find("InputUserName").GetComponent(); password = transform.Find("InputPassword").GetComponent(); loginBtn = transform.Find("Buttons/ButtonLogin").GetComponent