using UnityEngine; //武将外观配置 public class HeroSkinModel : MonoBehaviour { [SerializeField] UIHeroController heroModel; public int heroSkinID = 0; public float scale = 1; public string actionName = "idle"; [Header("初始是否可见")] public bool enable = true; public void Start() { heroModel.Create(heroSkinID, scale); heroModel.PlayAnimation(actionName, true); heroModel.SetEnabled(enable); } }