//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Tuesday, December 9, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class HeroQualityBreakConfig : ConfigBase { static HeroQualityBreakConfig() { // 访问过静态构造函数 visit = true; } public int QualityBreankID; public int Quality; public int BreakLV; public int UPLVNeed; public int[][] UPCostItemList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out QualityBreankID); int.TryParse(tables[1],out Quality); int.TryParse(tables[2],out BreakLV); int.TryParse(tables[3],out UPLVNeed); UPCostItemList = JsonMapper.ToObject(tables[4].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }