using System; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; // public class DotSkillEffect : SkillEffect { // protected SkillConfig skillConfig; // protected BattleObject caster; // protected List targets; // 目标列表 public DotSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack) : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack) { } public override void Play(Action> _onHit) { onHit = _onHit; for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) { var hurtInfo = tagUseSkillAttack.HurtList[i]; var target = caster.battleField.battleObjMgr.GetBattleObject((int)hurtInfo.ObjID); if (target == null) { Debug.LogError($"DotSkillEffect 找不到目标,GUID={hurtInfo.ObjID}"); continue; } target.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.TriggerEffect, target.heroRectTrans, caster.Camp, target.teamHero.modelScale); } onHit?.Invoke(0, tagUseSkillAttack.HurtList.ToList()); isFinish = true; } public override bool IsFinished() { return isFinish; } }