using UnityEngine; public class SettlementAwardCell : CellView { [SerializeField] ItemCell itemCell; [SerializeField] TextEx txtItemName; public void Display(int itemID, long count) { itemCell.Init(new ItemCellModel(itemID, false, count)); txtItemName.text = ItemConfig.Get(itemID).ItemName; itemCell.button.SetListener(() => { ItemTipUtility.Show(itemID); }); } }