//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年4月28日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActTaskTempConfig : ConfigBase { static ActTaskTempConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int TemplateID; public int TasklD; public int TaskType; public int NeedValue; public int[][] AwardItemList; public int GuideID; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out TemplateID); int.TryParse(tables[2],out TasklD); int.TryParse(tables[3],out TaskType); int.TryParse(tables[4],out NeedValue); AwardItemList = JsonMapper.ToObject(tables[5].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[6],out GuideID); } catch (Exception exception) { Debug.LogError(exception); } } }