//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年3月2日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActHeroAppearStarConfig : ConfigBase { static ActHeroAppearStarConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int StarTempID; public int NeedStar; public int AwardIndex; public int[][] FreeAwardItemList; public int StarGiftCTGID; public string HeroGiftItemInfo; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out StarTempID); int.TryParse(tables[2],out NeedStar); int.TryParse(tables[3],out AwardIndex); FreeAwardItemList = JsonMapper.ToObject(tables[4].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[5],out StarGiftCTGID); HeroGiftItemInfo = tables[6]; } catch (Exception exception) { Debug.LogError(exception); } } }