//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年5月22日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class FamilyConfig : ConfigBase { public int familyLV; public int memberCnt; public int deputyLeaderCnt; public int eliteCnt; public int needMoney; public int weekMissionMoneyMax; public int bossFBCnt; public int ZhenbaogeWeights; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out familyLV); int.TryParse(tables[1],out memberCnt); int.TryParse(tables[2],out deputyLeaderCnt); int.TryParse(tables[3],out eliteCnt); int.TryParse(tables[4],out needMoney); int.TryParse(tables[5],out weekMissionMoneyMax); int.TryParse(tables[6],out bossFBCnt); int.TryParse(tables[7],out ZhenbaogeWeights); } catch (Exception exception) { Debug.LogError(exception); } } }