//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年5月22日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class GetItemWaysConfig : ConfigBase { public int ID; public string name; public string Icon; public string Text; public int OpenpanelId; public int FuncOpenId; public int ActiveType; public int customize; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); name = tables[1]; Icon = tables[2]; Text = tables[3]; int.TryParse(tables[4],out OpenpanelId); int.TryParse(tables[5],out FuncOpenId); int.TryParse(tables[6],out ActiveType); int.TryParse(tables[7],out customize); } catch (Exception exception) { Debug.LogError(exception); } } }