//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年5月22日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class PlayerLVConfig : ConfigBase { public int LV; public int EXP1; public int EXP2; public int TalentPoint; public int ReExp; public int ReMaxHP; public int fightPower; public int IceLodeFightPower; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out LV); int.TryParse(tables[1],out EXP1); int.TryParse(tables[2],out EXP2); int.TryParse(tables[3],out TalentPoint); int.TryParse(tables[4],out ReExp); int.TryParse(tables[5],out ReMaxHP); int.TryParse(tables[6],out fightPower); int.TryParse(tables[7],out IceLodeFightPower); } catch (Exception exception) { Debug.LogError(exception); } } }