//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年11月6日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class SuccessConfig : ConfigBase { static SuccessConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int Type; public int NeedCnt; public int[] Condition; public int[][] AwardItemList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out Type); int.TryParse(tables[2],out NeedCnt); if (tables[3].Contains("[")) { Condition = JsonMapper.ToObject(tables[3]); } else { string[] ConditionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Condition = new int[ConditionStringArray.Length]; for (int i=0;i(tables[4].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }