//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class AudioConfig : ConfigBase { static AudioConfig() { // 访问过静态构造函数 visit = true; } public int ID; public string Folder; public string Audio; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); Folder = tables[1]; Audio = tables[2]; } catch (Exception exception) { Debug.LogError(exception); } } }