//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年10月9日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class DungeonOpenTimeConfig : ConfigBase { static DungeonOpenTimeConfig() { // 访问过静态构造函数 visit = true; } public int DataMapID; public string FBName; public int DayTimes; public int PayCntMax; public int PayMoneyType; public int[] PayMoneyValues; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out DataMapID); FBName = tables[1]; int.TryParse(tables[2],out DayTimes); int.TryParse(tables[3],out PayCntMax); int.TryParse(tables[4],out PayMoneyType); if (tables[5].Contains("[")) { PayMoneyValues = JsonMapper.ToObject(tables[5]); } else { string[] PayMoneyValuesStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); PayMoneyValues = new int[PayMoneyValuesStringArray.Length]; for (int i=0;i