//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FamilyConfig : ConfigBase { static FamilyConfig() { // 访问过静态构造函数 visit = true; } public int FamilyLV; public int MemberMax; public int DeputyLeaderMax; public int EliteMax; public int NeedExp; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out FamilyLV); int.TryParse(tables[1],out MemberMax); int.TryParse(tables[2],out DeputyLeaderMax); int.TryParse(tables[3],out EliteMax); int.TryParse(tables[4],out NeedExp); } catch (Exception exception) { Debug.LogError(exception); } } }