//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class PlayerFaceConfig : ConfigBase { static PlayerFaceConfig() { // 访问过静态构造函数 visit = true; } public int FaceID; public string Name; public int[] JobShowList; public int UnlockDefault; public int ExpireMinutes; public int CustomPlayerID; public string Image; public int BgColor; public int EffectID; public int[][] UnlockNeedItemList; public int[] LightAttrType; public int[] LightAttrValue; public int LightFightPower; public string Descriptive; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out FaceID); Name = tables[1]; if (tables[2].Contains("[")) { JobShowList = JsonMapper.ToObject(tables[2]); } else { string[] JobShowListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); JobShowList = new int[JobShowListStringArray.Length]; for (int i=0;i(tables[9].Replace("(", "[").Replace(")", "]")); if (tables[10].Contains("[")) { LightAttrType = JsonMapper.ToObject(tables[10]); } else { string[] LightAttrTypeStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrType = new int[LightAttrTypeStringArray.Length]; for (int i=0;i(tables[11]); } else { string[] LightAttrValueStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrValue = new int[LightAttrValueStringArray.Length]; for (int i=0;i