//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年6月13日 //-------------------------------------------------------- using System.Collections.Generic; public partial class HeroAwakeConfig : ConfigBase { // public int HeroID; // public int AwakeLV; // HeroID, Dictionary public static Dictionary> configDics = new Dictionary>(); protected override void OnConfigParseCompleted() { base.OnConfigParseCompleted(); Dictionary tempDic = null; if (!configDics.TryGetValue(HeroID, out tempDic)) { tempDic = new Dictionary(); configDics.Add(HeroID, tempDic); } tempDic[AwakeLV] = this; } public static HeroAwakeConfig GetHeroAwakeConfig(int heroID, int awakeLv) { Dictionary tempDic = null; if (!configDics.TryGetValue(heroID, out tempDic)) { return null; } HeroAwakeConfig config = null; tempDic.TryGetValue(awakeLv, out config); return config; } public static bool CanAwake(int heroID, int awakeLv) { return GetHeroAwakeConfig(heroID, awakeLv) != null; } //解锁指定天赋槽位需要的觉醒等级 public static int GetAwakeLVByUnLockGiftIndex(int heroID, int index) { Dictionary tempDic = null; if (!configDics.TryGetValue(heroID, out tempDic)) { return 0; } foreach (var item in tempDic) { if (item.Value.UnlockTalentSlot == index + 1) { return item.Key; } } return 0; } public static int GetMaxAwakeLV(int heroID) { Dictionary tempDic = null; if (!configDics.TryGetValue(heroID, out tempDic)) { return 0; } return tempDic.Count; } }