using System.Collections.Generic; using UnityEngine; public class BattleBuffLineCell : CellView { [SerializeField] BattleBuffCell[] buffCellList; public void Display(List buffList, int index) { for (int i = 0; i < buffCellList.Length; i++) { if (i + index < buffList.Count) { buffCellList[i].SetActive(true); buffCellList[i].Display(buffList[i + index]); } else { buffCellList[i].SetActive(false); } } } }