using UnityEngine; public class CommonGetItem : MonoBehaviour { [SerializeField] ItemCell itemCell; [SerializeField] TextEx txtItemName; public void Display(int itemID) { txtItemName.SetActive(ItemLogicUtility.Instance.isNameShow); if (!ItemLogicUtility.Instance.totalShowItems.ContainsKey(itemID)) { return; } var item = ItemLogicUtility.Instance.totalShowItems[itemID]; itemCell.Init(new ItemCellModel(itemID, false, item.countEx)); txtItemName.text = ItemConfig.Get(itemID).ItemName; itemCell.button.SetListener(() => { ItemTipUtility.Show(itemID); }); } }