using System; using UnityEngine; using UnityEngine.UI; public class ItemsConfirmCell : CellView { [SerializeField] ItemCell itemCell; [SerializeField] Text itemName; public void Display(int index, string replaceItemName) { int itemID = ConfirmCancel.getItems[index].id; itemCell.Init(new ItemCellModel(itemID, false, ConfirmCancel.getItems[index].countEx)); itemCell.button.SetListener(() => { ItemTipUtility.Show(itemID); }); itemName.text = string.IsNullOrEmpty(replaceItemName) ? ItemConfig.Get(itemID).ItemName : replaceItemName; } }