using System;
using System.Text;
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Text.RegularExpressions;
using System.IO;
using LitJson;
/// 
/// UI辅助类
/// 
public static class UIHelper
{
    public static readonly string no_breaking_space = "\u00A0"; //Text文本框输入空格自动换行问题 替换编码
    //不需要提取翻译的文本
    private static readonly string[] numbers = new string[] { "零", "一", "二", "三", "四", "五", "六", "七", "八", "九" };
    private static readonly string[] units = new string[] { "十", "百", "千", "万" };
    //数字转中文(只做小数字),海外版本调用改函数切换版本请直接返回数字
    public static string ChineseNumber(int number)
    {
        if (number == 0)
            return numbers[0];
        string result = "";
        int unitPlace = 1; // 位数,1 表示十位,2 表示百位,3 表示千位,4 表示万位
        bool needZero = false; // 是否需要添加 '零'
        while (number > 0)
        {
            int part = number % 10;
            if (part != 0)
            {
                if (needZero)
                    result = StringUtility.Contact(numbers[0] + result);
                result = numbers[part] + (unitPlace == 1 ? "" : units[unitPlace - 2]) + result; // 单位只在十、百、千、万内部使用
                needZero = false;
            }
            else
            {
                needZero = true;
            }
            number /= 10;
            unitPlace++;
        }
        if (result.StartsWith("一十"))
        {
            result = result.Substring(1);
        }
        if (result.EndsWith("零"))
        {
            result = result.Replace("零", "");
        }
        return result;
    }
    #region UI通用
    public static void SetIconWithMoneyType(this Image _image, int moneyType)
    {
        if (_image == null) return;
        // string iconKey = StringUtility.Contact("Money_Type_", moneyType);
        if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType))
        {
            _image.SetOrgSprite(ItemConfig.Get(GeneralDefine.MoneyDisplayModel[moneyType]).IconKey);
        }
        else
        { 
            Debug.LogError("MoneyDisplayModel 为配置货币类型:" + moneyType);
        }
    }
    public static string GetIconNameWithMoneyType(int moneyType)
    {
        if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType))
        {
            return ItemConfig.Get(GeneralDefine.MoneyDisplayModel[moneyType]).IconKey;
        }
        else
        {
            Debug.LogError("MoneyDisplayModel 为配置货币类型:" + moneyType);
            return "";
        }
    }
    /// 
    /// 分离字符串插入空格
    /// 
    public static string GetSuitNameByName(string attrName)
    {
        string suitStr = "";
        for (int i = 0; i < attrName.Length; i++)
        {
            if (i != attrName.Length - 1)
            {
                if (attrName.Length == 2)
                {
                    suitStr = StringUtility.Contact(suitStr, attrName[i], "        ");
                }
                else if (attrName.Length == 3)
                {
                    suitStr = StringUtility.Contact(suitStr, attrName[i], "  ");
                }
                else
                {
                    suitStr = StringUtility.Contact(suitStr, attrName[i]);
                }
            }
            else
            {
                suitStr = StringUtility.Contact(suitStr, attrName[i]);
            }
        }
        return suitStr;
    }
    // 基于itemColor 下,ColorEx做二级区分
    public static void SetItemBackGround(this Image _image, int itemColor)
    {
        if (_image == null)
        {
            return;
        }
        _image.SetSprite($"ItemBG{itemColor}");
    }
    /// 
    /// 剩余时间
    /// 
    /// 格式 年-月-日 小时:分钟:秒
    /// 毫秒
    /// 
    private static Regex TimeRegex = new Regex(@"([0-9]+)-([0-9]+)-([0-9]+) ([0-9]+):([0-9]+):([0-9]+)", RegexOptions.Singleline);
    public static int GetSurplusSeconds(string startTime, int seconds)
    {
        string start = GetTime(startTime);
        if (start.Equals(string.Empty))
        {
            return 0;
        }
        DateTime s = Convert.ToDateTime(start);
        DateTime t = s.AddTicks(seconds * TimeSpan.TicksPerSecond);
        DateTime n = TimeUtility.ServerNow;
        TimeSpan span = t - n;
        return Mathf.Max(0, (int)span.TotalSeconds);
    }
    public static string GetTime(string startTime)
    {
        if (!TimeRegex.IsMatch(startTime))
        {
            return string.Empty;
        }
        Match match = TimeRegex.Match(startTime);
        int year = int.Parse(match.Groups[1].Value);
        int month = int.Parse(match.Groups[2].Value);
        int day = int.Parse(match.Groups[3].Value);
        int h = int.Parse(match.Groups[4].Value);
        int mi = int.Parse(match.Groups[5].Value);
        int sc = int.Parse(match.Groups[6].Value);
        return string.Format("{0}-{1}-{2} {3}:{4}:{5}", year, month, day, h, mi, sc);
    }
    /// 
    /// 获取消逝的时间
    /// 
    /// 
    /// 
    public static string GetFadeTime(uint lastTime)
    {
        DateTime n = TimeUtility.ServerNow;
        TimeSpan span = n - TimeUtility.GetTime(lastTime);
        if (span.TotalDays > 1) return Math.Floor(span.TotalDays) + Language.Get("L1074");
        else if (span.TotalHours > 1) return Math.Floor(span.TotalHours) + Language.Get("L1072");
        else if (span.TotalMinutes > 1) return Math.Floor(span.TotalMinutes) + Language.Get("L1073");
        else return 1 + Language.Get("L1073");
    }
    /// 
    /// 换行
    /// 
    /// 
    /// 
    private static Regex NewLineRegex = new Regex(@"", RegexOptions.Singleline);
    public static string ReplaceNewLine(string val)
    {
        return val.Replace(@"", "\n");
    }
    public static double numto2Decimals(double value)
    {
        //为什么要value * 1000/10 这么写,特殊的数字会有问题,比如36.80000,会(int)(value * 100)被计算为3679
        //测试下只有30几点8000的才会这样
        return (int)(value * 1000 / 10) / 100.00;
    }
    /// 
    /// 大数值转化 格式 最多两个小数
    /// K -千,M -百萬,B-十億,T -萬億
    /// 不四舍五入,不用Math.Round,因为当玩家只有23.3456,但是Math.Round会显示23.35, 当购买价格为23.35时无法购买的
    /// 
    public static string ReplaceLargeNum(double num)
    {
        const long K = 10000;    //国内为万,海外为千
        const long M = K * 10000;
        const long B = M * 10000;
        const long T = B * 10000;
        if (num >= T)
        {
            return StringUtility.Contact(numto2Decimals(num / T).ToString("0.##"), Language.Get("L1070_0"));
        }
        else if (num >= B)
        {
            return StringUtility.Contact(numto2Decimals(num / B).ToString("0.##"), Language.Get("L1070_1"));
        }
        else if (num >= M)
        {
            return StringUtility.Contact(numto2Decimals(num / M).ToString("0.#"), Language.Get("L1070"));
        }
        else if (num >= K)
        {
            return StringUtility.Contact(numto2Decimals(num / K).ToString("0.#"), Language.Get("L1071"));
        }
        else
        {
            return numto2Decimals(num).ToString("0.#");
        }
    }
    //用于美术字 统一用字母KMBT代表使用,小数点用.
    public static string ReplaceLargeArtNum(double num)
    {
        const long K = 10000;    //国内为万,海外为千
        const long M = K * 10000;
        const long B = M * 10000;
        const long T = B * 10000;
        if (num >= T)
        {
            return StringUtility.Contact(numto2Decimals(num / T).ToString("0.##"), "t");
        }
        else if (num >= B)
        {
            return StringUtility.Contact(numto2Decimals(num / B).ToString("0.##"), "b");
        }
        else if (num >= M)
        {
            return StringUtility.Contact(numto2Decimals(num / M).ToString("0.#"), "m");
        }
        else if (num >= K)
        {
            return StringUtility.Contact(numto2Decimals(num / K).ToString("0.#"), "k");
        }
        else
        {
            return numto2Decimals(num).ToString("0.#");
        }
    }
    // 转化大数值带单位的显示,如果小于200000则显示原值,否则显示大数值
    public static string ReplaceLargeNumEx(double num)
    {
        if (num < 200000)
        {
            //根据界面的显示假定值 200000,可根据实际情况调整
            return GetNumFormat(num);
        }
        else
        {
            return ReplaceLargeNum(num);
        }
    }
    //显示最多两位小数,并按地区显示格式
    // 如中文用F2 显示 1111.34,英文用N2 显示 1,111.34(带逗号)
    public static string GetNumFormat(double num)
    {
        if (num == (int)num)
        {
            return num.ToString("F0");
        }
        return num.ToString("F2").TrimEnd('0').TrimEnd('.');
    }
    public static float ReplacePercentage(float num, int isPer, int decimals = 1)
    {
        if (isPer == 1 || isPer == 2)
        {
            return (float)Math.Round(num / 100, decimals);
        }
        else
        {
            return (int)num;
        }
    }
    static Regex s_SpecialCharacterRegex = new Regex("[()()@!#$%^&*[]|_]");
    static Regex s_AsciiCharacterRegex = new Regex("[\x00-\x1F]|[\x21-\x2F]|[\x3A-\x40]|[\x5B-\x60]|[\x7B-\x7E]");
    public static bool HasSpecialCharac(string str)
    {
        if (s_SpecialCharacterRegex.IsMatch(str))
        {
            return true;
        }
        if (s_AsciiCharacterRegex.IsMatch(str))
        {
            return true;
        }
        return false;
    }
    public static string GetColorNameByItemColor(int itemColor)
    {
        switch (itemColor)
        {
            case 1:
                return Language.Get("Market_Text_42");
            case 2:
                return Language.Get("Market_Text_43");
            case 3:
                return Language.Get("Market_Text_44");
            case 4:
                return Language.Get("Market_Text_45");
            case 5:
                return Language.Get("Market_Text_46");
            case 6:
            case 7:
            case 8:
                return Language.Get("Market_Text_47");
            case 9:
                return Language.Get("Market_Text_471");
        }
        return "";
    }
    #endregion
    #region 文字色值 Bright 和 Dark指背景色系是明还是暗,暗底亮字,亮底暗字的规则
    public static readonly Color s_BrightPinkColor = new Color32(246, 64, 141, 255);
    public static readonly Color s_BrightRedColor = new Color32(234, 38, 30, 255);
    public static readonly Color s_BrightPurpleColor = new Color32(218, 72, 213, 255);
    public static readonly Color s_BrightBlueColor = new Color32(0, 107, 227, 255); //006BE3FF
    public static readonly Color s_BrightOrangeColor = new Color32(255, 103, 1, 255); //FF6701FF
    public static readonly Color s_BrightWhiteColor = new Color32(255, 255, 255, 255);    //ffffff //new Color32(104, 104, 104, 255); //686868
    public static readonly Color s_BrightGreenColor = new Color32(36, 139, 18, 255); //248b12
    public static readonly Color s_DarkPinkColor = new Color32(255, 124, 124, 255);
    public static readonly Color s_DarkRedColor = new Color32(234, 38, 30, 255);
    public static readonly Color s_DarkPurpleColor = new Color32(236, 75, 246, 255);
    public static readonly Color s_DarkBlueColor = new Color32(49, 206, 251, 255);//31cefb
    public static readonly Color s_DarkOrangeColor = new Color32(248, 152, 59, 255);
    public static readonly Color s_DarkWhiteColor = new Color32(255, 255, 255, 255);    //ffffff
    public static readonly Color s_DarkGreenColor = new Color32(42, 227, 55, 255);//2ae337
    public static readonly Color s_NavyBrown = new Color32(110, 76, 49, 255);//6e4c31
    public static readonly Color s_Black = new Color32(0, 0, 0, 255);
    public static readonly Color s_NavyYellow = new Color32(242, 238, 2, 255); //f2ee02
    public static readonly Color s_LightGreen = new Color32(42, 227, 55, 255);//2ae337
    public static readonly Color s_LightWhite = new Color32(245, 246, 230, 255); //f5f6e6
    public static readonly Color s_Gray = new Color32(187, 187, 187, 255); //bbbbbb
    public static readonly Color s_Gold = new Color32(255, 239, 71, 255);//ffef47
    public static readonly Color s_EarthYellow = new Color32(248, 152, 59, 255);//f8983b
    public static readonly Color s_BrightDanLV0 = new Color32(102, 102, 102, 255); //666666
    public static readonly Color s_BrightDanLV1 = new Color32(148, 96, 255, 255); //9460ff
    public static readonly Color s_BrightDanLV2 = new Color32(0, 102, 255, 255); //0066ff
    public static readonly Color s_BrightDanLV3 = new Color32(0, 179, 55, 255); //00b337
    public static readonly Color s_BrightDanLV4 = new Color32(255, 102, 0, 255); //ff6600
    public static readonly Color s_BrightDanLV5 = new Color32(255, 0, 0, 255); //ff0000
    public static readonly Color s_BrightDanLV6 = new Color32(255, 0, 246, 255); //ff00f6
    public static readonly Color s_GrayDanLV0 = new Color32(221, 221, 221, 255); //dddddd
    public static readonly Color s_GrayDanLV1 = new Color32(121, 153, 255, 255); //7999ff
    public static readonly Color s_GrayDanLV2 = new Color32(0, 198, 255, 255); //00c6ff
    public static readonly Color s_GrayDanLV3 = new Color32(102, 255, 0, 255); //66ff00
    public static readonly Color s_GrayDanLV4 = new Color32(255, 144, 0, 255); //ff9000
    public static readonly Color s_GrayDanLV5 = new Color32(255, 0, 0, 255); //ff0000
    public static readonly Color s_GrayDanLV6 = new Color32(240, 0, 255, 255); //f000ff
    // public static Color GetDanLVColor(int danLv, bool bright = true)
    // {
    //     var crossDanLVConfig = CrossServerArenaConfig.Get(danLv);
    //     if (crossDanLVConfig != null)
    //     {
    //         switch (crossDanLVConfig.DanType)
    //         {
    //             case 0:
    //                 return bright ? s_BrightDanLV0 : s_GrayDanLV0;
    //             case 1:
    //                 return bright ? s_BrightDanLV1 : s_GrayDanLV1;
    //             case 2:
    //                 return bright ? s_BrightDanLV2 : s_GrayDanLV2;
    //             case 3:
    //                 return bright ? s_BrightDanLV3 : s_GrayDanLV3;
    //             case 4:
    //                 return bright ? s_BrightDanLV4 : s_GrayDanLV4;
    //             case 5:
    //                 return bright ? s_BrightDanLV5 : s_GrayDanLV5;
    //             case 6:
    //                 return bright ? s_BrightDanLV6 : s_GrayDanLV6;
    //         }
    //     }
    //     return Color.white;
    // }
    // public static string AppendDanLVNameColor(int danLv, bool bright = true)
    // {
    //     var crossDanLVConfig = CrossServerArenaConfig.Get(danLv);
    //     if (crossDanLVConfig == null)
    //     {
    //         return string.Empty;
    //     }
    //     var name = crossDanLVConfig.Name;
    //     switch (crossDanLVConfig.DanType)
    //     {
    //         case 0:
    //             return StringUtility.Contact("", name, "");
    //         case 1:
    //             return StringUtility.Contact("", name, "");
    //         case 2:
    //             return StringUtility.Contact("", name, "");
    //         case 3:
    //             return StringUtility.Contact("", name, "");
    //         case 4:
    //             return StringUtility.Contact("", name, "");
    //         case 5:
    //             return StringUtility.Contact("", name, "");
    //         case 6:
    //             return StringUtility.Contact("", name, "");
    //     }
    //     return name;
    // }
    //物品 各功能品质 从精良1品质 对应 3开始
    public static Color GetUIColorByFunc(int itemColor, bool bright = true)
    {
        return GetUIColor(itemColor + 2, bright);
    }
    //对应品质(树);物品 各功能品质 用GetUIColorByFunc
    public static Color GetUIColor(int itemColor, bool bright = true)
    {
        switch (itemColor)
        {
            case 0:
            case 1:
                return GetUIColor(TextColType.Gray, bright);
            case 2:
                return GetUIColor(TextColType.White, bright);
            case 3:
                return GetUIColor(TextColType.itemjingliang, bright);
            case 4:
                return GetUIColor(TextColType.itemxiyou, bright);
            case 5:
                return GetUIColor(TextColType.itemshishi, bright);
            case 6:
                return GetUIColor(TextColType.itemchuanqi, bright);
            case 7:
                return GetUIColor(TextColType.itemshenhua, bright);
            case 8:
                return GetUIColor(TextColType.itemwuxia, bright);
            case 9:
                return GetUIColor(TextColType.itemanjin, bright);
            case 10:
            case 11:
            case 12:
            case 13:
            case 14:
                return GetUIColor(TextColType.itemjueyi, bright);
            case 15:
            case 16:
            case 17:
            case 18:
            case 19:
                return GetUIColor(TextColType.itemyuanzu, bright);
            case 20:
            case 21:
            case 22:
            case 23:
            case 24:
                return GetUIColor(TextColType.itembuxiu, bright);
            case 25:
            case 26:
            case 27:
            case 28:
            case 29:
                return GetUIColor(TextColType.itemyonghen, bright);
        }
        return GetUIColor(TextColType.White, bright);
    }
    public static Color GetUIColor(TextColType type, bool bright = true)
    {
        //Bright 和 Dark指背景色系是明还是暗,暗底亮字,亮底暗字的规则
        switch (type)
        {
            case TextColType.None:
            case TextColType.White:
                return bright ? s_BrightWhiteColor : s_DarkWhiteColor;  // s_BrightWhiteColor 是亮底灰色
            case TextColType.titleSelectColor:
                return new Color32(127, 65, 57, 255);
            case TextColType.titleUnSelectColor:
                return new Color32(110, 92, 96, 255);
            case TextColType.Red:
                return bright ? s_BrightRedColor : s_DarkRedColor;
            case TextColType.Pink:
                return bright ? s_BrightPinkColor : s_DarkPinkColor;
            case TextColType.Green:
                return bright ? s_BrightGreenColor : s_DarkGreenColor;
            case TextColType.NavyBrown:
                return s_NavyBrown;
            case TextColType.DarkGreen:
                return s_BrightGreenColor;
            case TextColType.Black:
                return s_Black;
            case TextColType.lightYellow:   //浅黄色
                return new Color32(252, 237, 185, 255);
            case TextColType.NavyYellow:
                return s_NavyYellow;
            case TextColType.LightGreen:
                return s_LightGreen;
            case TextColType.LightWhite:
                return s_LightWhite;
            case TextColType.Gray:
                return s_Gray;
            case TextColType.NavyGray:
                return new Color32(121, 121, 121, 255);
            case TextColType.itemjingliang:
                // 729de4 精良
                return new Color32(114, 157, 228, 255);
            case TextColType.itemxiyou:
                // c87bfa稀有
                return new Color32(199, 123, 253, 255);
            case TextColType.itemshishi:
                // f6de56 史诗
                return new Color32(246, 222, 86, 255);
            case TextColType.itemchuanqi:
                // fe8534 传奇
                return new Color32(254, 133, 52, 255);
            case TextColType.itemshenhua:
                // fe4a47 神话
                return new Color32(254, 66, 71, 255);
            case TextColType.itemwuxia:
                // eb5ce9 无瑕
                return new Color32(235, 90, 233, 255);
            case TextColType.itemanjin:
                // f9e29f 暗金
                return new Color32(254, 181, 68, 255);
            case TextColType.itemjueyi:
                // cdfef2 绝艺
                return new Color32(205, 239, 242, 255);
            case TextColType.itemyuanzu:
                // dfbbed 元祖
                return new Color32(223, 187, 237, 255);
            case TextColType.itembuxiu:
                // 5eeff2 不朽
                return new Color32(94, 239, 242, 255);
            case TextColType.itemyonghen:
                // f5b4ea 永恒
                return new Color32(245, 180, 234, 255);
        }
        return bright ? s_BrightWhiteColor : s_DarkWhiteColor;
    }
    //对应品质(树);物品 各功能品质 用GetUIOutlineColorByFunc
    public static Color GetUIOutlineColor(int quality)
    {
        switch (quality)
        {
            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
            case 8:
            case 9:
                return GetUIOutlineColor((QualityTextColType)quality);
            case 10:
            case 11:
            case 12:
            case 13:
            case 14:
                return GetUIOutlineColor(QualityTextColType.itemjueyi);
            case 15:
            case 16:
            case 17:
            case 18:
            case 19:
                return GetUIOutlineColor(QualityTextColType.itemyuanzu);
            case 20:
            case 21:
            case 22:
            case 23:
            case 24:
                return GetUIOutlineColor(QualityTextColType.itembuxiu);
            case 25:
            case 26:
            case 27:
            case 28:
            case 29:
                return GetUIOutlineColor(QualityTextColType.itemyonghen);
        }
        return GetUIOutlineColor(QualityTextColType.itemputong);
    }
    //物品 各功能品质  从精良1品质 对应 3开始
    public static Color GetUIOutlineColorByFunc(int quality)
    {
        return GetUIOutlineColor((QualityTextColType)(quality + 2));
    }
    //描边颜色,对应品质(树)
    public static Color GetUIOutlineColor(QualityTextColType type)
    {
        switch (type)
        {
            case QualityTextColType.itemcucao:
                // 2d2d2d 粗糙
                return new Color32(45, 45, 45, 128);
            case QualityTextColType.itemputong:
                // 424242 普通
                return new Color32(66, 66, 66, 128);
            case QualityTextColType.itemjingliang:
                // 172543 精良
                return new Color32(23, 37, 67, 128);
            case QualityTextColType.itemxiyou:
                // 2a0f30 稀有
                return new Color32(42, 15, 48, 128);
            case QualityTextColType.itemshishi:
                // 4a2f00 史诗
                return new Color32(74, 47, 0, 128);
            case QualityTextColType.itemchuanqi:
                // 451800 传奇
                return new Color32(69, 24, 0, 128);
            case QualityTextColType.itemshenhua:
                // 510000 神话
                return new Color32(81, 0, 0, 128);
            case QualityTextColType.itemwuxia:
                // 43003e 无瑕
                return new Color32(67, 0, 62, 128);
            case QualityTextColType.itemanjin:
                // 6f4401 暗金
                return new Color32(111, 68, 1, 128);
            case QualityTextColType.itemjueyi:
                // 203995 绝艺
                return new Color32(32, 57, 149, 128);
            case QualityTextColType.itemyuanzu:
                // 461f5d 元祖
                return new Color32(70, 31, 93, 128);
            case QualityTextColType.itembuxiu:
                // 2e3975 不朽
                return new Color32(46, 57, 117, 128);
            case QualityTextColType.itemyonghen:
                // 5d1d52 永恒
                return new Color32(93, 29, 82, 128);
            case QualityTextColType.red:
                return s_BrightRedColor;
        }
        return new Color32(0, 0, 0, 128);
    }
    // private static Regex m_TextColorRegex = new Regex("(.*)", RegexOptions.Singleline);
    public static string AppendColor(TextColType type, string msg, bool bright = true)
    {
        // if (m_TextColorRegex.IsMatch(msg) && msg.ToLower().StartsWith(""))
        // {
        //     Match match = m_TextColorRegex.Match(msg);
        //     msg = match.Groups[1].Value;
        // }
        switch (type)
        {
            case TextColType.None:
            case TextColType.White:
                return StringUtility.Contact("", msg, "");
            case TextColType.titleSelectColor:
                return StringUtility.Contact("", msg, "");
            case TextColType.titleUnSelectColor:
                return StringUtility.Contact("", msg, "");
            case TextColType.Red:
                return StringUtility.Contact("", msg, "");
            case TextColType.Pink:
                return StringUtility.Contact("", msg, "");
            case TextColType.Green:
                return StringUtility.Contact("", msg, "");
            case TextColType.NavyBrown:
                return StringUtility.Contact("", msg, "");
            case TextColType.DarkGreen:
                return StringUtility.Contact("", msg, "");
            case TextColType.Black:
                return StringUtility.Contact("", msg, "");
            case TextColType.LightWhite:
                return StringUtility.Contact("", msg, "");
            case TextColType.LightGreen:
                return StringUtility.Contact("", msg, "");
            case TextColType.Gray:
                return StringUtility.Contact("", msg, "");
            case TextColType.NavyGray:
                return StringUtility.Contact("", msg, "");
            case TextColType.lightYellow:
                return StringUtility.Contact("", msg, "");
            case TextColType.NavyYellow:
                return StringUtility.Contact("", msg, "");
            case TextColType.itemjingliang:
                // 729de4 精良
                return StringUtility.Contact("", msg, "");
            case TextColType.itemxiyou:
                // c87bfa稀有
                return StringUtility.Contact("", msg, "");
            case TextColType.itemshishi:
                // f6de56 史诗
                return StringUtility.Contact("", msg, "");
            case TextColType.itemchuanqi:
                // fe8534 传奇
                return StringUtility.Contact("", msg, "");
            case TextColType.itemshenhua:
                // fe4a47 神话
                return StringUtility.Contact("", msg, "");
            case TextColType.itemwuxia:
                // eb5ce9 无瑕
                return StringUtility.Contact("", msg, "");
            case TextColType.itemanjin:
                // f9e29f 暗金
                return StringUtility.Contact("", msg, "");
            case TextColType.itemjueyi:
                // cdfef2 绝艺
                return StringUtility.Contact("", msg, "");
            case TextColType.itemyuanzu:
                // dfbbed 元祖
                return StringUtility.Contact("", msg, "");
            case TextColType.itembuxiu:
                // 5eeff2 不朽
                return  StringUtility.Contact("", msg, "");
            case TextColType.itemyonghen:
                // f5b4ea 永恒
                return StringUtility.Contact("", msg, "");
        }
        return msg;
    }
    public static string AppendColor(Color color, string msg)
    { 
        return StringUtility.Contact("", msg, "");
    }
    public static string ColorToHexWithHash(Color color, bool includeAlpha = false)
    {
        int r = Mathf.RoundToInt(color.r * 255);
        int g = Mathf.RoundToInt(color.g * 255);
        int b = Mathf.RoundToInt(color.b * 255);
        if (includeAlpha)
        {
            int a = Mathf.RoundToInt(color.a * 255);
            return string.Format("{0:X2}{1:X2}{2:X2}{3:X2}", r, g, b, a);
        }
        else
        {
            return string.Format("{0:X2}{1:X2}{2:X2}", r, g, b);
        }
    }
    //needName 指官职0是否需要名称
    public static string GetRealmName(int realmLv, bool bright = true, bool needName = false)
    {
        if (realmLv <= 0 && !needName)
        {
            return string.Empty;
        }
        var config = RealmConfig.Get(realmLv);
        if (config == null)
        {
            return string.Empty;
        }
        return AppendColor(realmLv, config.Name, bright);
    }
    //strFormat附加 境界名以外的文字
    //needName 指境界0是否需要名称
    // public static string GetRealmNameEx(int realmLv, string strFormat, bool bright = false, bool needName = false)
    // {
    //     if (realmLv <= 0 && !needName)
    //     {
    //         return string.Empty;
    //     }
    //     var config = RealmConfig.Get(realmLv);
    //     if (config == null)
    //     {
    //         return string.Empty;
    //     }
    //     return GetRealmColorByLv(realmLv, string.Format(strFormat, config.Name), bright);
    // }
    // public static string GetRealmColorByLv(int realmLv, string msg, bool bright = true)
    // {
    //     var config = RealmConfig.Get(realmLv);
    //     if (config == null)
    //     {
    //         return string.Empty;
    //     }
    //     switch (config.Quality)
    //     {
    //         case 1:
    //             return StringUtility.Contact("", msg, "");
    //         case 2:
    //             return StringUtility.Contact("", msg, "");
    //         case 3:
    //             return StringUtility.Contact("", msg, "");
    //         case 4:
    //             return StringUtility.Contact("", msg, "");
    //         case 5:
    //             return StringUtility.Contact("", msg, "");
    //         case 6:
    //             return StringUtility.Contact("", msg, "");
    //         default:
    //             return msg;
    //     }
    // }
    //物品 各功能品质  从精良1品质 对应 3开始
    /// 
    /// 颜色定义根据分组处理,如普通物品的颜色精良是1开始,树和装备也是粗糙1开始,需要调整匹配
    /// 
    /// 
    /// 
    /// 
    /// 0 通用功能品质分组精良到神话
    /// 
    public static string AppendColor(int itemColor, string msg, bool bright = true, int colorGroupType = 0)
    {
        if (colorGroupType == 0)
        {
            itemColor = itemColor + 2;
        }
        switch (itemColor)
        {
            case 1:
                return AppendColor(TextColType.Gray, msg, bright);
            case 2:
                return AppendColor(TextColType.White, msg, bright);
            case 3:
                return AppendColor(TextColType.itemjingliang, msg, bright);
            case 4:
                return AppendColor(TextColType.itemxiyou, msg, bright);
            case 5:
                return AppendColor(TextColType.itemshishi, msg, bright);
            case 6:
                return AppendColor(TextColType.itemchuanqi, msg, bright);
            case 7:
                return AppendColor(TextColType.itemshenhua, msg, bright);
            case 8:
                return AppendColor(TextColType.itemwuxia, msg, bright);
            case 9:
                return AppendColor(TextColType.itemanjin, msg, bright);
            case 10:
            case 11:
            case 12:
            case 13:
            case 14:
                return AppendColor(TextColType.itemjueyi, msg, bright);
            case 15:
            case 16:
            case 17:
            case 18:
            case 19:
                return AppendColor(TextColType.itemyuanzu, msg, bright);
            case 20:
            case 21:
            case 22:
            case 23:
            case 24:
                return AppendColor(TextColType.itembuxiu, msg, bright);
            case 25:
            case 26:
            case 27:
            case 28:
            case 29:
                return AppendColor(TextColType.itemyonghen, msg, bright);
        }
        return msg;
    }
    public static Color GetPropertyColor(int property)
    {
        switch ((PropertyType)property)
        {
            case PropertyType.Mater:
                return s_Gold;
            case PropertyType.Wood:
                return s_LightGreen;
            case PropertyType.Water:
                return s_DarkBlueColor;
            case PropertyType.Fire:
                return s_GrayDanLV5;
            case PropertyType.Earth:
                return s_EarthYellow;
        }
        return s_NavyBrown;
    }
    #endregion
    
    #region 得到金钱数量根据金钱类型
    //货币单位的显示,海外显示逗号, 国内不加逗号
    public static string GetMoneyFormat(double money)
    {
        if (money == (int)money)
        {
            return money.ToString("F0");
        }
        return money.ToString("F2").TrimEnd('0').TrimEnd('.');
        //return money.ToString();
    }
    //仅用于显示 仙玉和灵石的特殊处理,存在负数情况,如GM惩罚扣除货币
    public static int GetMoneyCntEx(int moneyType)
    {
        switch (moneyType)
        {
            case 1:
                {
                    return (int)(PlayerDatas.Instance.baseData.diamond - PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default5));
                }
            case 2:
                {
                    return (int)(PlayerDatas.Instance.baseData.bindDiamond - PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default6));
                }
        }
        return 0;
    }
    //货币对应0418类型
    public static Dictionary moneyTypeToPlayerDataType = new Dictionary()
    {
        {1, PlayerDataType.Gold},
        {2, PlayerDataType.GoldPaper},
        {3, PlayerDataType.Silver},
        {41, PlayerDataType.default26},
        {42, PlayerDataType.default33},
    };
    public static long GetMoneyCnt(int moneyType)
    {
        switch (moneyType)
        {
            case 1:
                {
                    return PlayerDatas.Instance.baseData.diamond;
                }
            case 2:
                {
                    return PlayerDatas.Instance.baseData.bindDiamond;
                }
            case 3:
                {
                    return PlayerDatas.Instance.baseData.allCopper;
                }
            case 18:
                {
                    return PlayerDatas.Instance.extersion.honorValue;
                }
            case 25:
                {
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.CDBPlayerRefresh_TreasureScore);
                    //return (ulong)ModelCenter.Instance.GetModel().GetTCBPlayerData(PlayerDataType.CDBPlayerRefresh_TreasureScore);
                }
            case 24:
                {
                    return PlayerDatas.Instance.extersion.runeChip;
                }
            case 15:
                {
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.UnionLiven);
                    //return (ulong)ModelCenter.Instance.GetModel().GetTCBPlayerData(PlayerDataType.UnionLiven);
                }
            case 17:
                {
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.FBHelpPoint);
                    //return (ulong)ModelCenter.Instance.GetModel().GetTCBPlayerData(PlayerDataType.FBHelpPoint);
                }
            case 27:
                {
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.CDBPlayerRefresh_Danjing);
                    //return (ulong)ModelCenter.Instance.GetModel().GetTCBPlayerData(PlayerDataType.CDBPlayerRefresh_Danjing);
                }
            case 28:
                {
                    return PlayerDatas.Instance.extersion.soulDust; //废弃了用44
                }
            case 29:
                {
                    return PlayerDatas.Instance.extersion.soulSplinters;
                }
            case 30:
                {
                    return PlayerDatas.Instance.extersion.soulCore;
                }
            case 32:
                {
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default4);
                }
            case 34:
                {
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default13);
                }
            case 35:
                {
                    //功德点
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default14);
                }
            case 37:
                {
                    //机缘点
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default17);
                }
            case 39:
                {
                    //成就积分
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default19);
                }
            case 40:
                {
                    //万界积分
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default20);
                }
            case 41:
                {
                    //战锤
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default26);
                }
            case 42:
                {
                    //将星玉髓
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default33);
                }
            case 43:
                {
                    //凭证积分
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default34);
                }
            case 44:
                {
                    //聚魂精华
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default35);
                }
            case 45:
                {
                    //骑宠积分
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default37);
                }
            case 46:
                {
                    //古宝养成货币
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default38);
                }
            case 47:
                {
                    //天道币
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default39);
                }
            case 49:
                {
                    //仙缘积分
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default42);
                }
            case 50:
                {
                    //幻境阁积分
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default43);
                }
            case 51:
                {
                    //武将招募积分
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default44);
                }
            case 98:
                {
                    //过期型代金券
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default41);
                }
            case 99:
                {
                    //代金券
                    return PlayerDatas.Instance.baseData.ExAttr11;
                }
        }
        return 0;
    }
    public static int GetAllVourcher()
    {
        return (int)GetMoneyCnt(98) + (int)GetMoneyCnt(99);
    }
    //显示数量, 格式n/m, 足够绿色不足红色
    public static string ShowUseMoney(int moneyType, long useCnt, TextColType engoughColor = TextColType.Green)
    {
        long cnt = GetMoneyCnt(moneyType);
        return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}");
    }
    public static string ShowUseItem(PackType type, int itemId, long useCnt, TextColType engoughColor = TextColType.Green)
    {
        long cnt = PackManager.Instance.GetItemCountByID(type, itemId);
        return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}");
    }
    #endregion
    #region 得到装备位或者祝福树品质名称 带颜色
    public static string GetQualityNameWithColor(int quality, string format="{0}")
    {
        return AppendColor(quality, string.Format(format, Language.Get("equipQuality" + quality)), true, 1);
    }
    #endregion
    #region 服务端发过来文字显示不出来问题
    public static string ServerStringTrim(string str)
    {
        if (!string.IsNullOrEmpty(str))
        {
            str = str.Replace("\0", "");
            str = str.Replace("\x00", "");
            return str;
        }
        else
        {
            return string.Empty;
        }
    }
    #endregion
    //账号:706907@1@hyyngame@s30,服务器ID:30
    public static int GetServerIDByAccount(string account)
    {
        string[] strArray = account.Split('@');
        if (strArray.Length < 2)
        {
            //判断长度2不是一个实际长度,一般都是大于2
            return 0;
        }
        if (strArray[strArray.Length - 1].Length < 2)
            return 0;
        int id = 0;
        int.TryParse(strArray[strArray.Length - 1].Substring(1), out id);
        return id;
    }
    #region 获取间隔奖励
    public static int GetIntervalAward(ICollection _keys, int _present)
    {
        foreach (var _key in _keys)
        {
            if (_present <= _key)
            {
                return _key;
            }
        }
        return _keys.Last();
    }
    #endregion
    public static string GetGrade(int _star)
    {
        switch (_star)
        {
            case 5:
                return "S";
            case 4:
                return "A";
            case 3:
                return "B";
            case 2:
                return "C";
            case 1:
                return "D";
        }
        return "D";
    }
    public static string TrimContentToServer(string content)
    {
        content = WordAnalysis.Color_Start_Regex.Replace(content, string.Empty);
        content = WordAnalysis.Color_End_Regex.Replace(content, string.Empty);
        content = content.Replace("=", string.Empty);
        content = content.Replace(" ", string.Empty);
        return content;
    }
    public static bool SatisfyNameLength(string name, out int error)
    {
        error = 0;
        //bool pureChinese = Regex.IsMatch(name, "^[\u4e00-\u9fa5]+$");
        //var chsCount = GetChsCount(name);
        int length = Encoding.Default.GetBytes(name).Length;
        var maxlength = 20;
        var minlength = 3;
        if (length > maxlength)
        {
            error = 1;
        }
        else if (length < minlength)
        {
            error = 2;
        }
        return error == 0;
    }
    public static int GetChsCount(string name)
    {
        var count = 0;
        for (int i = 0; i < name.Length; i++)
        {
            if (Regex.IsMatch(name[i].ToString(), "[\u4e00-\u9fa5]"))
            {
                count++;
            }
        }
        return count;
    }
    // public static string GetEquipSuitName(int itemId, bool bright = true)
    // {
    //     if (ItemLogicUtility.Instance.IsSuitEquip(itemId))
    //     {
    //         var itemConfig = ItemConfig.Get(itemId);
    //         return AppendColor(TextColType.Green, EquipModel.GetSuitName(itemConfig.LV), bright);
    //     }
    //     return string.Empty;
    // }
    // public static string GetItemName(int itmeId, bool bright = true)
    // {
    //     var itemConfig = ItemConfig.Get(itmeId);
    //     if (itemConfig == null)
    //     {
    //         return string.Empty;
    //     }
    //     return StringUtility.Contact(GetEquipSuitName(itmeId, bright), itemConfig.ItemName);
    // }
    public static string GetStar(int star)
    {
        switch (star)
        {
            case 5:
                return "S";
            case 4:
                return "A";
            case 3:
                return "B";
            case 2:
                return "C";
            case 1:
                return "D";
        }
        return string.Empty;
    }
    //转为s1,s2,s3格式
    public static string GetServers(string serverIDRangeInfo)
    {
        var serverList = new List();
        if (string.IsNullOrEmpty(serverIDRangeInfo) || serverIDRangeInfo == "[]")
        {
            return "all";
        }
        var serverArray = JsonMapper.ToObject(serverIDRangeInfo);
        for (int i = 0; i < serverArray.Length; i++)
        {
            int startID = serverArray[i][0];
            int endID = serverArray[i][1];
            for (int j = startID; j <= endID; j++)
            {
                var serverName = ServerListCenter.Instance.GetServerName(j);
                serverList.Add(serverName);
                //太长会导致界面顶点数超过65000
                if (serverList.Count > 1000)
                    return string.Join(", ", serverList.ToArray());
            }
        }
        return string.Join(", ", serverList.ToArray());
    }
    //不同版本现金的单位不一样,比如越南盾是整数,下发是原值;美元和RMB是小数,下发是原值的100
    public static float GetRealCoin(int money, float scale = 100.0f)
    {
        return money / scale;
    }
}