//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class AppointItemConfig : ConfigBase { static AppointItemConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int[] LegendAttrID; public int[] LegendAttrValue; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); if (tables[1].Contains("[")) { LegendAttrID = JsonMapper.ToObject(tables[1]); } else { string[] LegendAttrIDStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LegendAttrID = new int[LegendAttrIDStringArray.Length]; for (int i=0;i(tables[2]); } else { string[] LegendAttrValueStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LegendAttrValue = new int[LegendAttrValueStringArray.Length]; for (int i=0;i