//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月6日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class DamageNumConfig : ConfigBase { static DamageNumConfig() { // 访问过静态构造函数 visit = true; } public string id; public int prefix; public int plus; public int minus; public int[] nums; public override string LoadKey(string _key) { string key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); id = tables[0]; int.TryParse(tables[1],out prefix); int.TryParse(tables[2],out plus); int.TryParse(tables[3],out minus); if (tables[4].Contains("[")) { nums = JsonMapper.ToObject(tables[4]); } else { string[] numsStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); nums = new int[numsStringArray.Length]; for (int i=0;i