using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// 
/// 武将基础界面
/// 
public class HeroBaseWin : FunctionsBaseWin
{
    /// 
    protected override void InitComponent()
    {
        base.InitComponent();
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        tabButtons[functionOrder].SelectBtn(true);
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
    }
    public override void Refresh()
    {
    }
    protected override void OpenSubUIByTabIndex()
    {
        Debug.Log("打开子界面 : " + functionOrder);
        // 主城 内政 武将 挑战 公会
        //根据索引打开不同的界面
         switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindow();
                break;
            case 1:
                //currentSubUI = UIManager.Instance.OpenWindow();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;
        }
    }
}