//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年9月22日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class GoldRushCampConfig : ConfigBase { static GoldRushCampConfig() { // 访问过静态构造函数 visit = true; } public int CampID; public int PanningUnlock; public int[] MoneyUnlock; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out CampID); int.TryParse(tables[1],out PanningUnlock); if (tables[2].Contains("[")) { MoneyUnlock = JsonMapper.ToObject(tables[2]); } else { string[] MoneyUnlockStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); MoneyUnlock = new int[MoneyUnlockStringArray.Length]; for (int i=0;i