using System.Collections.Generic; using System; using UnityEngine; public class RecordPlayer { protected BattleField battleField; private Queue recordActionQueue = new Queue(); protected RecordAction currentRecordAction; public void Init(BattleField _battleField) { battleField = _battleField; } public void PlayRecord(RecordAction recordAction) { recordActionQueue.Enqueue(recordAction); } public void PlayRecord(List recordActions) { for (int i = 0; i < recordActions.Count; i++) { recordActionQueue.Enqueue(recordActions[i]); } } public void StartGame() { } public void PlayNext() { } public void Run() { if (recordActionQueue.Count == 0) { return; } if (currentRecordAction == null || currentRecordAction.IsFinished()) { currentRecordAction = recordActionQueue.Dequeue(); } if (currentRecordAction != null) { currentRecordAction.Run(); } } }