//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Thursday, July 2, 2026 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActTimeConfig : ConfigBase { static ActTimeConfig() { // 访问过静态构造函数 visit = true; } public int CfgID; public int ActNum; public string ActFlow; public int ActFuncType; public int ActTempID; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out CfgID); int.TryParse(tables[1],out ActNum); ActFlow = tables[2]; int.TryParse(tables[3],out ActFuncType); int.TryParse(tables[4],out ActTempID); } catch (Exception exception) { Debug.LogError(exception); } } }