//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年7月2日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActTypeConfig : ConfigBase { static ActTypeConfig() { // 访问过静态构造函数 visit = true; } public int CfgID; public int ActFuncType; public int ActTempID; public int JoinFamilyCnt; public int ActShopType; public int ADID; public int[] CTGIDList; public int CTGAssistTempID; public int GuessTempID; public int PersonalTempID; public int FamilyTemplID; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out CfgID); int.TryParse(tables[1],out ActFuncType); int.TryParse(tables[2],out ActTempID); int.TryParse(tables[3],out JoinFamilyCnt); int.TryParse(tables[4],out ActShopType); int.TryParse(tables[5],out ADID); if (tables[6].Contains("[")) { CTGIDList = JsonMapper.ToObject(tables[6]); } else { string[] CTGIDListStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); CTGIDList = new int[CTGIDListStringArray.Length]; for (int i=0;i