//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Tuesday, June 9, 2026 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class HeroTrialConfig : ConfigBase { static HeroTrialConfig() { // 访问过静态构造函数 visit = true; } public int CfgID; public int HeroID; public int LevelNum; public int LVLimit; public int RealmLimit; public int[][] PassAwardList; public int[] LineupIDList; public int NPCLV; public float Difficulty; public long FightPower; public int SortOrder; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out CfgID); int.TryParse(tables[1],out HeroID); int.TryParse(tables[2],out LevelNum); int.TryParse(tables[3],out LVLimit); int.TryParse(tables[4],out RealmLimit); PassAwardList = JsonMapper.ToObject(tables[5].Replace("(", "[").Replace(")", "]")); if (tables[6].Contains("[")) { LineupIDList = JsonMapper.ToObject(tables[6]); } else { string[] LineupIDListStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LineupIDList = new int[LineupIDListStringArray.Length]; for (int i=0;i