using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; using UnityEngine.UI; /// /// 公会基础界面 /// public class GuildBaseWin : UIBase { [SerializeField] Button guildBtn; [SerializeField] Button guildHawkerBtn; //行商 [SerializeField] Text guildHawkerTimeText; [SerializeField] Text guildHawkerInfo; //备货 [SerializeField] GuildEmblemCell emblemCell; [SerializeField] Text guildNameText; [SerializeField] Text guildMemberCountText; [SerializeField] Button rankBtn; [SerializeField] Button storeBtn; [SerializeField] Button requestBtn; //NPC对话相关 [Header("行商必须放第一个")] [SerializeField] HeroSkinModel[] funcNPCs; [SerializeField] Transform[] talkRects; [SerializeField] Text[] talkTexts; //行商特殊处理 [SerializeField] Transform hawkerRect; [SerializeField] Transform pos1; [SerializeField] Transform pos2; [SerializeField] UIHeroController hawkerModel; protected override void InitComponent() { guildBtn.AddListener(() => { UIManager.Instance.OpenWindow(); }); requestBtn.AddListener(() => { // UIManager.Instance.OpenWindow(); }); guildHawkerBtn.AddListener(OpenHawker); storeBtn.AddListener(() => { StoreModel.Instance.selectStoreFuncType = StoreFunc.Guild; UIManager.Instance.OpenWindow(); }); InitHawker(); } protected override void OnPreOpen() { if (PlayerDatas.Instance.fairyData.fairy == null) return; GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent; Display(); } protected override void OnPreClose() { GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent; } void Display() { ShowGuildInfo(); ShowHawkerTime(); } void OnSecondEvent() { ShowHawkerTime(true); } void ShowGuildInfo() { emblemCell.Display(PlayerDatas.Instance.fairyData.fairy.EmblemID, PlayerDatas.Instance.fairyData.fairy.EmblemWord, 0.8f); guildNameText.text = PlayerDatas.Instance.fairyData.fairy.FamilyName; var config = FamilyConfig.Get(PlayerDatas.Instance.fairyData.fairy.FamilyLV); guildMemberCountText.text = PlayerDatas.Instance.fairyData.fairy.MemberCount + "/" + config.MemberMax; } void OpenHawker() { if (TimeUtility.GetToTheHourSeconds() > 0) { SysNotifyMgr.Instance.ShowTip("GuildSys17"); return; } UIManager.Instance.OpenWindow(); } void ShowHawkerTime(bool modelPlay = false) { var toTenSeconds = TimeUtility.GetToTheHourSeconds(); if (toTenSeconds > 0) { guildHawkerTimeText.text = TimeUtility.SecondsToHMS(toTenSeconds); guildHawkerInfo.SetActive(true); var addStr = new string('.', (int)Time.time % 4); guildHawkerInfo.text = Language.Get("Guild_72") + addStr; if (modelPlay) HawkerMove(false); } else { guildHawkerTimeText.text = TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds); guildHawkerInfo.SetActive(false); if (modelPlay) HawkerMove(true); } } void InitHawker() { if (FuncNPCManager.Instance.isHawkerStandBy) { hawkerRect.localPosition = pos1.localPosition; } else { hawkerRect.localPosition = pos2.localPosition; } hawkerModel.PlayAnimation("idle", true); } //isShow true走出来,false走出去 void HawkerMove(bool isShow) { if (isShow == FuncNPCManager.Instance.isHawkerShowNow) { return; } FuncNPCManager.Instance.isHawkerShowNow = isShow; hawkerModel.PlayAnimation("zoulu", true); FuncNPCManager.Instance.isHawkerStandBy = false; hawkerModel.transform.localScale = new Vector3(isShow ? hawkerModel.transform.localScale.x : -hawkerModel.transform.localScale.x, hawkerModel.transform.localScale.y, hawkerModel.transform.localScale.z); hawkerRect.DOLocalMove(isShow ? pos1.localPosition : pos2.localPosition, 1f).onComplete = () => { hawkerModel.PlayAnimation("idle", true); FuncNPCManager.Instance.isHawkerStandBy = isShow; }; } //NPC对话相关 void OnFiveSecondEvent() { var index = FuncNPCManager.Instance.GetRandomGuildNpcTalk(); if (index == -1) { return; } var talk = FuncNPCManager.Instance.GetGuildTalk(funcNPCs[index].heroSkinID); if (talk != null) { talkTexts[index].text = Language.Get(talk); talkRects[index].SetActive(true); } var npc = funcNPCs[index].GetModel(); npc.PlayAnimation("hanhua", true); Talk(index).Forget(); } async UniTask Talk(int index) { await UniTask.Delay(5000); talkRects[index].SetActive(false); var npc = funcNPCs[index].GetModel(); npc.PlayAnimation("idle", true); } }