using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
///
/// 公会基础界面
///
public class GuildBaseWin : UIBase
{
[SerializeField] Button guildBtn;
[SerializeField] Button guildHawkerBtn; //行商
[SerializeField] Text guildHawkerTimeText;
[SerializeField] Text guildHawkerInfo; //备货
[SerializeField] GuildEmblemCell emblemCell;
[SerializeField] Text guildNameText;
[SerializeField] Text guildMemberCountText;
[SerializeField] Button rankBtn;
[SerializeField] Button storeBtn;
[SerializeField] Button requestBtn;
//NPC对话相关
[Header("行商必须放第一个")]
[SerializeField] HeroSkinModel[] funcNPCs;
[SerializeField] Transform[] talkRects;
[SerializeField] Text[] talkTexts;
//行商特殊处理
[SerializeField] Transform hawkerRect;
[SerializeField] Transform pos1;
[SerializeField] Transform pos2;
[SerializeField] UIHeroController hawkerModel;
protected override void InitComponent()
{
guildBtn.AddListener(() =>
{
UIManager.Instance.OpenWindow();
});
requestBtn.AddListener(() =>
{
// UIManager.Instance.OpenWindow();
});
guildHawkerBtn.AddListener(OpenHawker);
storeBtn.AddListener(() =>
{
StoreModel.Instance.selectStoreFuncType = StoreFunc.Guild;
UIManager.Instance.OpenWindow();
});
InitHawker();
}
protected override void OnPreOpen()
{
if (PlayerDatas.Instance.fairyData.fairy == null)
return;
GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent;
Display();
}
protected override void OnPreClose()
{
GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent;
}
void Display()
{
ShowGuildInfo();
ShowHawkerTime();
}
void OnSecondEvent()
{
ShowHawkerTime(true);
}
void ShowGuildInfo()
{
emblemCell.Display(PlayerDatas.Instance.fairyData.fairy.EmblemID, PlayerDatas.Instance.fairyData.fairy.EmblemWord, 0.8f);
guildNameText.text = PlayerDatas.Instance.fairyData.fairy.FamilyName;
var config = FamilyConfig.Get(PlayerDatas.Instance.fairyData.fairy.FamilyLV);
guildMemberCountText.text = PlayerDatas.Instance.fairyData.fairy.MemberCount + "/" + config.MemberMax;
}
void OpenHawker()
{
if (TimeUtility.GetToTheHourSeconds() > 0)
{
SysNotifyMgr.Instance.ShowTip("GuildSys17");
return;
}
UIManager.Instance.OpenWindow();
}
void ShowHawkerTime(bool modelPlay = false)
{
var toTenSeconds = TimeUtility.GetToTheHourSeconds();
if (toTenSeconds > 0)
{
guildHawkerTimeText.text = TimeUtility.SecondsToHMS(toTenSeconds);
guildHawkerInfo.SetActive(true);
var addStr = new string('.', (int)Time.time % 4);
guildHawkerInfo.text = Language.Get("Guild_72") + addStr;
if (modelPlay)
HawkerMove(false);
}
else
{
guildHawkerTimeText.text = TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds);
guildHawkerInfo.SetActive(false);
if (modelPlay)
HawkerMove(true);
}
}
void InitHawker()
{
if (FuncNPCManager.Instance.isHawkerStandBy)
{
hawkerRect.localPosition = pos1.localPosition;
}
else
{
hawkerRect.localPosition = pos2.localPosition;
}
hawkerModel.PlayAnimation("idle", true);
}
//isShow true走出来,false走出去
void HawkerMove(bool isShow)
{
if (isShow == FuncNPCManager.Instance.isHawkerShowNow)
{
return;
}
FuncNPCManager.Instance.isHawkerShowNow = isShow;
hawkerModel.PlayAnimation("zoulu", true);
FuncNPCManager.Instance.isHawkerStandBy = false;
hawkerModel.transform.localScale = new Vector3(isShow ? hawkerModel.transform.localScale.x : -hawkerModel.transform.localScale.x, hawkerModel.transform.localScale.y, hawkerModel.transform.localScale.z);
hawkerRect.DOLocalMove(isShow ? pos1.localPosition : pos2.localPosition, 1f).onComplete = () =>
{
hawkerModel.PlayAnimation("idle", true);
FuncNPCManager.Instance.isHawkerStandBy = isShow;
};
}
//NPC对话相关
void OnFiveSecondEvent()
{
var index = FuncNPCManager.Instance.GetRandomGuildNpcTalk();
if (index == -1)
{
return;
}
var talk = FuncNPCManager.Instance.GetGuildTalk(funcNPCs[index].heroSkinID);
if (talk != null)
{
talkTexts[index].text = Language.Get(talk);
talkRects[index].SetActive(true);
}
var npc = funcNPCs[index].GetModel();
npc.PlayAnimation("hanhua", true);
Talk(index).Forget();
}
async UniTask Talk(int index)
{
await UniTask.Delay(5000);
talkRects[index].SetActive(false);
var npc = funcNPCs[index].GetModel();
npc.PlayAnimation("idle", true);
}
}