//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年6月13日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class HeroBreakConfig : ConfigBase { public int BreakID; public int HeroID; public int BreakLV; public int[] AttrIDList; public int[] AttrValueList; public int SkillID; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out BreakID); int.TryParse(tables[1],out HeroID); int.TryParse(tables[2],out BreakLV); if (tables[3].Contains("[")) { AttrIDList = JsonMapper.ToObject(tables[3]); } else { string[] AttrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrIDList = new int[AttrIDListStringArray.Length]; for (int i=0;i(tables[4]); } else { string[] AttrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrValueList = new int[AttrValueListStringArray.Length]; for (int i=0;i