//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年6月13日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class HeroConfig : ConfigBase { public int HeroID; public int Country; public int Quality; public int[] SkinNPCIDList; public int AtkSkillID; public int AngerSkillID; public int AtkInheritPer; public int DefInheritPer; public int HPInheritPer; public string BatAttrDict; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out HeroID); int.TryParse(tables[1],out Country); int.TryParse(tables[2],out Quality); if (tables[3].Contains("[")) { SkinNPCIDList = JsonMapper.ToObject(tables[3]); } else { string[] SkinNPCIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); SkinNPCIDList = new int[SkinNPCIDListStringArray.Length]; for (int i=0;i