//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年6月13日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class HeroQualityConfig : ConfigBase { public int Quality; public int[] UPCostItem; public int InitStarUpper; public int InitAddPer; public int LVAddPer; public int BreakLVAddPer; public int StarAddPer; public int[] BookActAwardMoney; public int BookInitAddPer; public int BookStarAddPer; public int BookBreakLVAddPer; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out Quality); if (tables[1].Contains("[")) { UPCostItem = JsonMapper.ToObject(tables[1]); } else { string[] UPCostItemStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); UPCostItem = new int[UPCostItemStringArray.Length]; for (int i=0;i(tables[7]); } else { string[] BookActAwardMoneyStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); BookActAwardMoney = new int[BookActAwardMoneyStringArray.Length]; for (int i=0;i