using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using DG.Tweening; using Cysharp.Threading.Tasks; public class GameAgeWarnWin : UIBase { // 组件引用 [SerializeField] Transform m_Title1; //协议 [SerializeField] Transform m_Info1; [SerializeField] Transform m_Title2; //隐私 [SerializeField] Transform m_Info2; [SerializeField] Transform m_Title3; //年龄 [SerializeField] Transform m_Info3; [SerializeField] Button m_Close; public static int data = 1; protected override void InitComponent() { m_Close.AddListener(CloseWindow); } // UI事件 protected override void OnOpen() { m_Title1.SetActive(data == 1); m_Info1.SetActive(data == 1); m_Title2.SetActive(data == 2); m_Info2.SetActive(data == 2); m_Title3.SetActive(data == 3); m_Info3.SetActive(data == 3); } }