//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Wednesday, November 19, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ADAwardConfig : ConfigBase { static ADAwardConfig() { // 访问过静态构造函数 visit = true; } public int ADID; public int ADCntMax; public int[][] ADAwardItemList; public int ADAwardType; public int ADAwardValue; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ADID); int.TryParse(tables[1],out ADCntMax); ADAwardItemList = JsonMapper.ToObject(tables[2].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[3],out ADAwardType); int.TryParse(tables[4],out ADAwardValue); } catch (Exception exception) { Debug.LogError(exception); } } }