using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RechargeGoldLineCell : CellView { [SerializeField] RechargeGoldCell[] cells; public void Display(int index, List _list) { for (int i = 0; i < cells.Length; i++) { if (index + i < _list.Count) { cells[i].SetActive(true); cells[i].Display(_list[index + i]); } else { cells[i].SetActive(false); } } } }