// AttackType = 伤害飘血类型 // 即BattleType一般代表本次技能的攻击方式,如 1-物伤常规攻击、11-物伤连击、22-法伤反击等 // 而AttackType一般代表的是本次技能的伤害飘血类型,如普通伤害,暴击伤害、格挡、回血等 // // 101011111 // 服务器拥有的DamageType public enum ServerDamageType { Damage = 2,//普通伤害 Recovery = 4,//治疗 Immune = 16,//免疫 Block = 32, //格挡 Realdamage = 64, //真伤 Crit = 128, //暴击 Dodge = 256, //闪避 DamageReverse = 512,//伤害反转为治疗 SuckHpReverse = 1024,//吸血反转为伤害 SelfHarm = 2048,//自残 } public enum DamageType { Damage = 2, //普通伤害 (2^1) Recovery = 4, //治疗 (2^2) Reflect = 8, //反弹伤害 (2^3) Bloody = 16, //流血伤害 (2^4) Block = 32, //格挡 (2^5) Immune = 64, //免疫 (2^6) Crit = 128, //暴击 (2^7) TakePlace2 = 256, //占位2 (暂无用) (2^8) Dodge = 512, //闪避 (2^9) RageUp = 1024, //怒气提升 (2^10) SuckHP = 2048, //吸血 (2^11) Realdamage = 4096, //真伤 (2^12) CritDamage = Crit + Damage, //暴击伤害 CritHeal = Crit + Recovery, //暴击回血 CritRealdamage = Crit + Realdamage, //暴击真伤 }