//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月8日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class NPCConfig : ConfigBase { static NPCConfig() { // 访问过静态构造函数 visit = true; } public int NPCID; public string NPCName; public int Country; public int AtkDistType; public int LV; public int SkinID; public float ModelScale; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out NPCID); NPCName = tables[1]; int.TryParse(tables[2],out Country); int.TryParse(tables[3],out AtkDistType); int.TryParse(tables[4],out LV); int.TryParse(tables[5],out SkinID); float.TryParse(tables[6],out ModelScale); } catch (Exception exception) { Debug.LogError(exception); } } }