using UnityEngine; using UnityEngine.UI; public class BattleBuffCell : CellView { public Image imageIcon; public Text textLevel; public void Display(HB428_tagSCBuffRefresh hB428_TagSCBuffRefresh) { SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID); imageIcon.sprite = ResManager.Instance.LoadAsset("", skillConfig.IconName); textLevel.text = hB428_TagSCBuffRefresh.Layer.ToString(); } }