using System.Collections.Generic; using UnityEngine; public class HeroManager : GameSystemManager { protected Dictionary heroInfoDict = new Dictionary(); public override void Init() { base.Init(); // 注册一点事件 } public override void Release() { base.Release(); } public override void RequestNessaryData() { base.RequestNessaryData(); } // public override bool IsNessaryDataReady() // { // return true; // } }