//-------------------------------------------------------- // [Author]: 玩个游戏 // [ Date ]: Monday, July 02, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; public class CanvasRaycastFilter : MonoBehaviour, ICanvasRaycastFilter { [SerializeField] bool m_RaycastTarget = true; public bool raycastTarget { get { return m_RaycastTarget; } set { m_RaycastTarget = value; } } public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera) { return raycastTarget; } }