using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; public class FuncOpen { private static FuncOpen _inst = null; public static FuncOpen Instance { get { if (_inst == null) { _inst = new FuncOpen(); } return _inst; } } protected FuncOpen() { if (Application.isEditor) { if (!Application.isPlaying) return; } var allKeys = new List(FuncOpenLVConfig.dic.Keys);//GetKeys(); funcArray = new int[allKeys.Count]; int _index = 0; foreach (var key in allKeys) { int func = key; funcOpenState[func] = false; funcArray[_index] = func; _index++; } DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent; DTC0102_tagCDBPlayer.switchAccountEvent += SwitchAccountEvent; funcClientLVLimitDict.Clear(); var jsonConfig = JsonMapper.ToObject(FuncConfigConfig.Get("FuncLevelLimitClient").Numerical1); foreach (var key in jsonConfig.Keys) { funcClientLVLimitDict[int.Parse(key)] = int.Parse(jsonConfig[key].ToString()); } } private void BeforePlayerDataInitializeEvent() { for (int i = 0; i < funcArray.Length; i++) { funcOpenState[funcArray[i]] = false; } } private void SwitchAccountEvent() { for (int i = 0; i < funcArray.Length; i++) { funcOpenState[funcArray[i]] = false; if (OnFuncStateChangeEvent != null) { OnFuncStateChangeEvent(funcArray[i]); } } } // TaskModel m_TaskModel; // TaskModel taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel()); } } private static Dictionary funcOpenState = new Dictionary(); private int[] funcArray; public event Action OnFuncStateChangeEvent; //纯客户端的功能等级限制, key 以功能配置表的FuncLevelLimitClient为准 //1. 精彩活动-全服红包显示等级 public Dictionary funcClientLVLimitDict = new Dictionary(); public bool IsClientLVLimit(int key) { if (!funcClientLVLimitDict.ContainsKey(key)) return true; if (PlayerDatas.Instance.baseData.LV >= funcClientLVLimitDict[key]) return true; return false; } public void UpdateFuncState(HA302_tagMCFuncOpenStateList vNetData) { for (int i = 0; i < vNetData.FuncCount; i++) { var funcState = vNetData.FuncStateList[i]; bool bPerFuncIsOpen = false; bool bAfterFuncIsOpen = false; if (!funcOpenState.ContainsKey(funcState.FuncID)) { funcOpenState.Add(funcState.FuncID, funcState.State == 1); bAfterFuncIsOpen = true; } else { bPerFuncIsOpen = funcOpenState[funcState.FuncID]; funcOpenState[funcState.FuncID] = funcState.State == 1; bAfterFuncIsOpen = funcOpenState[funcState.FuncID]; } if (OnFuncStateChangeEvent != null) { OnFuncStateChangeEvent(funcState.FuncID); } } } private bool IsFuncOpen(int key, out int errorCode) { errorCode = 0; var config = FuncOpenLVConfig.Get(key); if (config == null) { return false; } // if (config.LimitMagicWeapon > 0) // { // Treasure treasure = null; // var _stage = config.LimitMagicWeapon % 100; // ModelCenter.Instance.GetModel().TryGetTreasure(config.LimitMagicWeapon / 100, out treasure); // if (treasure == null || treasure.state != TreasureState.Collected || treasure.level < _stage) // { // errorCode = 2; // return false; // } // } // if (config.LimitMissionID > 0) // { // MissionDetailDates missionDetailDates = null; // taskmodel.allMissionDict.TryGetValue(config.LimitMissionID, out missionDetailDates); // if (missionDetailDates == null || missionDetailDates.MissionState != 3) // { // errorCode = 4; // return false; // } // } // if (config.LimiRealmLV > 0 && PlayerDatas.Instance.baseData.realmLevel < config.LimiRealmLV) // { // errorCode = 3; // return false; // } if (config.LimitLV > 0 && PlayerDatas.Instance.baseData.LV < config.LimitLV) { errorCode = 1; return false; } return true; // return false; } public bool IsFuncOpen(int key, bool tip = false) { bool isOpen = false; if (funcOpenState.ContainsKey(key)) isOpen = funcOpenState[key]; if (!isOpen && tip) ProcessorFuncErrorTip(key); return isOpen; } public void ProcessorFuncErrorTip(int key) { var config = FuncOpenLVConfig.Get(key); if (config != null) { SoundPlayer.Instance.PlayUIAudio(SoundPlayer.defaultClickNegativeAudio); if (config.Tip.Equals("FuncLimit_Level")) { SysNotifyMgr.Instance.ShowTip(config.Tip); return; } var errorCode = 0; if (!IsFuncOpen(key, out errorCode)) { switch (errorCode) { case 1: SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc4", config.LimitLV)); break; // TODO YYL // case 2: // var treasureConfig = TreasureConfig.Get(config.LimitMagicWeapon / 100); // SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc1", treasureConfig != null ? treasureConfig.Name : string.Empty)); // break; // case 3: // SysNotifyMgr.Instance.ShowTip(config.Tip, UIHelper.GetRealmName(config.LimiRealmLV, true)); // break; case 4: if (config.LimitLV > 0) { SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc2", config.LimitLV)); } else { SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc3")); } break; } } } } public int GetLimitLv(int key) { // FuncOpenLVConfig tagFuncOpenLVModel = FuncOpenLVConfig.Get(key); // if (tagFuncOpenLVModel.LimitLV != 0) // { // return tagFuncOpenLVModel.LimitLV; // } // if (tagFuncOpenLVModel.LimitMissionID != 0) // { // var TaskConfig = PyTaskConfig.Get(tagFuncOpenLVModel.LimitMissionID); // return TaskConfig.lv; // } return 1; } Dictionary m_CheckFuncDict = new Dictionary(); public void Register(int _key, ICheckFuncOpen _check) { if (!m_CheckFuncDict.ContainsKey(_key)) { m_CheckFuncDict.Add(_key, _check); } } public bool CheckFuncOpen(int _key) { if (m_CheckFuncDict.ContainsKey(_key)) { return m_CheckFuncDict[_key].CheckFunc(); } return true; } } public interface ICheckFuncOpen { bool CheckFunc(); }