using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; //设置文本,来源读取J.进入游戏前的提示.xlsx public class LanguageReplace : MonoBehaviour { [SerializeField] int uiLanguage; private void Awake() { var textObj = this.transform.GetComponent(); if (textObj == null) return; textObj.text = Language.GetFromLocal(uiLanguage); } }