using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimerToChsBehaviour : TimerBehaviour { [HideInInspector] public string addtionInfo = string.Empty; protected override void UpdateTimeShow() { var lastSecond = (endTime - TimeUtility.ServerNow).TotalSeconds; m_TimeShow.text = StringUtility.Contact(TimeUtility.SecondsToDHMSCHS((int)lastSecond), addtionInfo); } }