//-------------------------------------------------------- // [Author]: 玩个游戏 // [ Date ]: Thursday, December 07, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; public class UIPlaySound : MonoBehaviour { [SerializeField] TriggerType m_TriggerType = TriggerType.Manual; [SerializeField] int m_Audio = 1; public void Play() { SoundPlayer.Instance.PlayUIAudio(m_Audio); } private void OnEnable() { if (m_TriggerType == TriggerType.OnEnable) { Play(); } } private void Start() { if (m_TriggerType == TriggerType.OnStart) { Play(); } } public enum TriggerType { OnEnable, OnStart, Manual } }