using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [DisallowMultipleComponent] [RequireComponent(typeof(Canvas))] public class DebugCanvasAddition : MonoBehaviour { [SerializeField] Canvas m_Canvas; public Canvas canvas { get { return this.m_Canvas ?? (this.m_Canvas = this.GetComponent()); } } void Start() { var canvasScaler = this.GetComponent(); if (canvasScaler != null && canvasScaler.screenMatchMode == CanvasScaler.ScreenMatchMode.MatchWidthOrHeight) { var screenAspect = Screen.width / (float)Screen.height; var referenceAspect = canvasScaler.referenceResolution.x / (float)canvasScaler.referenceResolution.y; if ((screenAspect - referenceAspect) > 0.0001f) { canvasScaler.matchWidthOrHeight = 1f; } else { canvasScaler.matchWidthOrHeight = 0f; } } } }