using UnityEngine.UI; using System; using UnityEngine; using UnityEngine.EventSystems; public class ToggleEx : Toggle { [SerializeField] int m_Audio; public int clickAudio { get { return this.m_Audio; } set { this.m_Audio = value; } } protected override void OnEnable() { base.OnEnable(); } public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); SoundPlayer.Instance.PlayUIAudio(clickAudio); } }