using UnityEngine;
using System;
using System.Collections;
namespace EnhancedUI.EnhancedScroller
{
///
/// This is the base class that all cell views should derive from
///
public class EnhancedScrollerCellView : MonoBehaviour
{
///
/// The cellIdentifier is a unique string that allows the scroller
/// to handle different types of cells in a single list. Each type
/// of cell should have its own identifier
///
public string cellIdentifier; //当存在不同prefab的时候,就可以用这个identifier来区分
///
/// The cell index of the cell view
/// This will differ from the dataIndex if the list is looping
///
[NonSerialized]
public int cellIndex;//_activeCellViews中的索引
[NonSerialized]
public int index = -1;//_activeCellViews中的索引
///
/// The data index of the cell view
///
[NonSerialized]
public int dataIndex;//非循环模式下和cellIndex相同,循环模式下为当前循环的子物体的索引
///
/// Whether the cell is active or recycled
///
[NonSerialized]
public bool active;
///
/// This method is called by the scroller when the RefreshActiveCellViews is called on the scroller
/// You can override it to update your cell's view UID
///
public virtual void RefreshCellView() { }//当主动调用EnhancedScrller类中RefreshActiveCellViews()方法时,会遍历当前处于Active状态的CellVeiw,并调用它们重写的这个方法
//这个方法可以用于主动刷新当前处于Active状态的CellVeiw
}
}