using System; using System.Collections.Generic; using UnityEngine; using Cysharp.Threading.Tasks; using System.Reflection; public class ConfigManager : ManagerBase { public bool isLoadFinished { get; private set; } private float loadingProgress = 0f; public override void Init() { base.Init(); InitConfigs(); } public virtual async UniTask InitConfigs() { // 加载配置文件 await LoadConfigs(); } protected async UniTask LoadConfigs() { loadingProgress = 0f; isLoadFinished = false; // 加载配置文件 int totalConfigs = 15; List configTypes = new List() { typeof(ChestsAwardConfig), typeof(CTGConfig), typeof(DirtyWordConfig), typeof(EquipGSParamConfig), typeof(ItemConfig), typeof(NPCConfig), typeof(NPCExConfig), typeof(OrderInfoConfig), typeof(PlayerFaceConfig), typeof(StoreConfig), typeof(SuccessConfig), typeof(SysInfoConfig), typeof(TitleStarUpConfig), typeof(TreasureSetConfig), typeof(XBGetItemConfig) }; #if UNITY_EDITOR HashSet configHashSet = new HashSet(); if (System.IO.File.Exists(Application.dataPath + "/fastConfig.txt")) { string[] strConfgsArr = System.IO.File.ReadAllLines(Application.dataPath + "/fastConfig.txt"); foreach (string str in strConfgsArr) { Type tpy = Type.GetType(str); configHashSet.Add(tpy); } } // 编辑器下加入 评估加载时常 configTypes.AddRange(configHashSet); List fastName = new List(); #endif // 逐个加载配置并更新进度 for (int i = 0; i < configTypes.Count; i++) { var sw = System.Diagnostics.Stopwatch.StartNew(); LoadConfigByType(configTypes[i]); sw.Stop(); #if UNITY_EDITOR if (sw.ElapsedMilliseconds >= 100) { Debug.LogError($"加载配置 {configTypes[i].Name} 耗时较长: {sw.ElapsedMilliseconds} ms"); } else if (sw.ElapsedMilliseconds <= 5) { fastName.Add(configTypes[i].Name); } Debug.Log($"加载配置: {configTypes[i].Name} 用时: {sw.ElapsedMilliseconds} ms"); #endif loadingProgress = (float)(i + 1) / totalConfigs; } #if UNITY_EDITOR System.IO.File.WriteAllText(Application.dataPath + "/fastConfig.txt", string.Join("\n", fastName)); //加载完后卸载 foreach (var configType in configTypes) { var methodInfo = configType.GetMethod("ForceRelease", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy); if (methodInfo != null) { methodInfo.Invoke(null, null); } } #endif // 加载完成后设置isLoadFinished为true loadingProgress = 1f; isLoadFinished = true; } public void LoadConfigByType(Type configType) { string configName = configType.Name; if (configName.EndsWith("Config")) { configName = configName.Substring(0, configName.Length - 6); } string[] texts = ResManager.Instance.LoadConfig(configName); if (texts != null) { string[] lines = texts; var methodInfo = configType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy); if (methodInfo != null) { methodInfo.Invoke(null, new object[] { lines }); // 设置初始化标志 var isInitField = configType.GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); if (isInitField != null) { isInitField.SetValue(null, true); } Debug.Log($"加载配置: {configType.Name} 成功"); } else { Debug.LogError($"配置类 {configType.Name} 没有静态Init方法"); } } else { Debug.LogError($"找不到配置文件: {configName}"); } } private async UniTask LoadConfig() where T : class { string configName = typeof(T).Name; string[] texts = ResManager.Instance.LoadConfig(configName); if (texts != null) { string[] lines = texts; var methodInfo = typeof(T).GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static); if (methodInfo != null) { methodInfo.Invoke(null, lines); // 设置初始化标志 var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); if (isInitField != null) { isInitField.SetValue(null, true); } Debug.Log($"加载配置: {typeof(T).Name} 成功"); } else { Debug.LogError($"配置类 {typeof(T).Name} 没有静态Init方法"); } } else { Debug.LogError($"找不到配置文件: {configName}"); } } public float GetLoadingProgress() { return loadingProgress; } private void ClearConfigDictionary() where T : class { // 重置 T 初始化状态 var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); if (isInitField != null) { isInitField.SetValue(null, false); } } public override void Release() { // 清空 ChestsAwardConfig 字典 ClearConfigDictionary(); // 清空 CTGConfig 字典 ClearConfigDictionary(); // 清空 DirtyWordConfig 字典 ClearConfigDictionary(); // 清空 EquipGSParamConfig 字典 ClearConfigDictionary(); // 清空 ItemConfig 字典 ClearConfigDictionary(); // 清空 NPCConfig 字典 ClearConfigDictionary(); // 清空 NPCExConfig 字典 ClearConfigDictionary(); // 清空 OrderInfoConfig 字典 ClearConfigDictionary(); // 清空 PlayerFaceConfig 字典 ClearConfigDictionary(); // 清空 StoreConfig 字典 ClearConfigDictionary(); // 清空 SuccessConfig 字典 ClearConfigDictionary(); // 清空 SysInfoConfig 字典 ClearConfigDictionary(); // 清空 TitleStarUpConfig 字典 ClearConfigDictionary(); // 清空 TreasureSetConfig 字典 ClearConfigDictionary(); // 清空 XBGetItemConfig 字典 ClearConfigDictionary(); } }