//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Wednesday, February 11, 2026 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActLunhuidianTypeConfig : ConfigBase { static ActLunhuidianTypeConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int RoundType; public int TabType; public int TabSort; public string TabName; public string bgImage; public string TitleBgImage; public string InfoBgImage; public string InfoImage; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out RoundType); int.TryParse(tables[2],out TabType); int.TryParse(tables[3],out TabSort); TabName = tables[4]; bgImage = tables[5]; TitleBgImage = tables[6]; InfoBgImage = tables[7]; InfoImage = tables[8]; } catch (Exception exception) { Debug.LogError(exception); } } }